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Intro_B1 |
1.9 Mb |
menu of the game
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Intro_C1 |
5.1 Mb |
Carnby's introduction :
the gardens of the mansion
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Brume_B1 |
6.9 Mb |
fights in aquatic environment :
tank, swamps...
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Inv_E1 |
2.3 Mb |
Lucy Morton's bedroom
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Intro_A1 |
4.4 Mb |
Aline's introduction :
the attics of the mansion
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Mansn_C |
2.3 Mb |
ambiance theme :
the attics of the mansion
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Inv_D1 |
2.9 Mb |
reflexion
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Act_C2 |
1.6 Mb |
first fight in the hall of the mansion
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Mansn_A |
2.0 Mb |
ambiance theme :
first floor of the mansion
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Inv_B1 |
5.1 Mb |
investigation
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Decv_Bibli |
0.4 Mb |
discovery of the library
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Bibli_A1 |
7.0 Mb |
library :
investigation and reflexion
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Mansn_B |
2.1 Mb |
ambiance theme :
first floor of the mansion
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Goth_A1 |
4.4 Mb |
from the gardens to the cemetery :
calm and fights
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Mansn_D |
1.8 Mb |
ambiance theme :
library
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Intro_C2 |
2.0 Mb |
return in the gardens of the mansion
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Dark_D |
3.4 Mb |
darkness :
stress
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Act_B1 |
1.0 Mb |
violent fights on the beach
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Inv_C2 |
4.9 Mb |
the forest and near the fort
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Decv_Fort |
0.2 Mb |
discovery of the fort
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Inv_F1 |
4.2 Mb |
Circle of stones and planetarium
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Decv_Plnet |
0.5 Mb |
lining of the planets
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Dark_F |
1.2 Mb |
darkness :
approaching the room of lava
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Labo_A |
2.5 Mb |
ambiance theme :
Alan Morton's laboratory
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Inv_C1 |
6.0 Mb |
Alan Morton's laboratory :
evasion of creatures and fights
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Goth_B1 |
4.1 Mb |
caves - laboratory to the mansion :
exploration and fights
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Dark_H |
1.2 Mb |
darkness :
bottomless well
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Dark_C |
2.3 Mb |
darkness :
ambiance
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Act_A1 |
2.2 Mb |
fight against Howard and the triceraptor
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Act_B2 |
2.2 Mb |
countdown
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Inv_A1 |
2.9 Mb |
lively river
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Dark_B |
2.1 Mb |
darkness :
descent towards the world of darkness
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Teneb_A1 |
2.5 Mb |
darkness :
room of the awakening
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Dark_E |
1.2 Mb |
darkness :
exploration
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Dark_A |
2.0 Mb |
darkness :
"nursery"
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Act_C1 |
2.1 Mb |
generic fight
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Susp_C1 |
6.7 Mb |
darkness :
exploration and fights
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Decv_Grtte |
0.3 Mb |
opening of the cave
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Inv_G1 - (unrealeased) |
1.6 Mb |
looking for Judas DeCerto
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Dark_G |
1.2 Mb |
darkness :
room of lava
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Outro_A1 |
2.6 Mb |
fight against Alan and Obed
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Act_B3 - (unrealeased) |
2.3 Mb |
trailer of the game on Dreamcast
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Act_C1 - new version |
3.5 Mb |
generic fight
remixed track
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| reviews about music and sound design of the game |
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EDGE - February 2000 - England - (PS One / Dreamcast) |
Like all horror games, audio is a crucial role in Alone in the dark IV and the final stop on Edge's exploration of Darkworks is the music and sound effects department.
Early versions of the soundtrack are somewhat surprising - despite the game's almost gothic milieu, it veers from the expected choral chants to industrial guitars redolent of Nine Inch Nails.
The composers point to movies such as The Matrix, Scream, Nikita and Fight Club - all using non-symphonic backdrops to good effect. It's testament to the power of sound that where a
monster mauling Edward in an out-of-context animation snippet merely provokes nods of admiration, the equivalent audio file has everyone recoiling in horror. All the samples are newly
captured from the real world, wich the wide variety of locations in the game make especially difficult. Imagine recording enough samples for the hero's footsteps to cater for the wide variety
of terrain. It must prove exhausting.
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JOYPAD - April 2000 - France - (PS One) |
An extreme quality characterises the sound environment. "One of our goals was to create a totally original sound environment" says Thierry Desseaux
(sound designer). Unusually, the sound staff didn't use any soundbank. With a DAT and two microphones, Thierry and Jean-Sébastien travelled to real locations with the same mood
as used in the game. "It was a bit scary to find ourselves recording at moonlight in a cemetery, an old mortuary site or in a cave" confesses Thierry. The same technique has
been used to simulate the weapons. Screams of different monsters were done through the mixing of real animal screams and human screams ! That part of the process took them six month
to create all the in-game sound including something like 63 footsteps. You can't say that of Code Veronica ! Concerning the music, Thierry and Jean-Sébastien chose a renowned
composer to add the sound track to the FMV and they kept the in-game tracks for their own. Our sound-designers opted for an industrial-gothic mix very oppressive, which recalls Nine Inch
Nails. But again they avoided the easy-noisy-boring work (as in Silent Hill) in order to create the good mood in one hand, and in the other hand to keep players awake. It means that the music
will be interactive. It will follow the actions of the hero toward the different locations in the game. Lastly, Thierry and Jean-Sébastien were inspired by movies like The Crow, Matrix,
Seven, Fight Club
Seems to me that it could have been worse, doesn't it ! As you can feel all the elements have been put together in order to spook you in front of your screen.
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PLAY THE PLAYSTATION - May 2000 - Germany - (PS One) |
A soundtrack which is not without reminding Nine Inch Nails' songs.
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PLAYMAG - September 2000 - France - (PS One / Dreamcast) |
The house-made soundtrack proves to be an important component of the fear effect. The two rowdy musicians, big Nine Inch Nails fans, composed real themes going
from gothic to industrial. The music is uneasy and spooky and fits perfectly to the spirit of the game. An extreme attention has been paid to the sound effects. You will hear, for example,
something like 63 different footsteps per character according to the different kinds of grounds. Each sound in the game has been sampled by the two musicians who sometimes found
themselves in weird situations.
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Be Careful ! Dangerous noises !
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Can you imagine these guys in a graveyard, recording the spooky sounds of the night ! Or for example, trying to catch the sound of a firework, but very close in order
to feel the explosion (one of them told us that he definitely lost a jacket in the battle !). And, last but not least, the two fellow musiciens were chased by a wild boar during a sound capture
in the forest... seems that AITD 4 is a strong experience for them too.
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GEN 4 CONSOLES - November 2000 - France - (PS One / Dreamcast) |
The soundtrack and the background sounds feed the player's imagination in such a way that he feels plunged into choking darkness.
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TOTALVIDEOGAMES.COM - May 2001 - England - (PS One) |
The Sound in the game is fantastic, and once again a pure work of genius ; I have mentioned this in my reviews before, and this is just another example of how sound
in a game of this genre can really make it more complete. From the cracking of the lightning or the screaming of deadly creatures, you should have your TV set on high with the curtains
closed for the ultimate spooky effect.
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Sound : 98 %
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GAMESPOT.FR - May 2001 - France - (PS One) |
Whether it's about the graphics or about the music, the work is that of a silversmith. Let us indicate that the French complete version gives more credibility to our two
heroes. The immersion is total, so much that we surprise ourselves to be afraid at the slightest suspect noise (and God knows that there is a lot). Impressing for a PlayStation game...
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Sound : 10 / 10
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JEUXVIDEO.COM - May 2001 - France - (PS One) |
The sound... even there, it is a delight because the numerous effects strengthen a little more the tense atmosphere of this game and they play completely their role
beside frightening musics and voices globally very well-made.
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Sound : 17 / 20
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GAMESPOT.CO.UK - May 2001 - England - (PS One) |
Game music and sound effects make for a pretty terrifying experience.
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Sound : 8 / 10
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OFFICIAL PLAYSTATION MAGAZINE - May 2001 - England - (PS One) |
There's one thing that this game's already got in spades, it's atmosphere. Palpable, pregnant, skin-crawling atmosphere. Some of the most detailed game
environments you're likely to see on PlayStation, and we're not just talking visually here, sound effects and music are used to stunning effect.
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GAMESPOT.COM - June 2001 - USA - (PS One) |
The game's ambient music and sounds are also fittingly gloomy and suspenseful, and on the whole, they fit well in the game.
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Sound : 7 / 10
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OVERGAME.COM - June 2001 - France - (PS One) |
The sensations are guaranteed in 100 % ! The soundtrack is as such extraordinary, whether it is at the level of sound effects or musics. These last ones,
very successful, remind however those of Resident Evil, stabbing for the moments of respites, and those of Silent Hill, industrial and violent, during the fights. It is largely thanks
to these musics, illustrating perfectly the visual environments, that we manage without the evil to dive in the lugubrious and disturbing atmosphere of the game. Even there,
the quality is acceptable !
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MICROMANIA.FR - June 2001 - France - (PS One) |
Frightening sound effects and oppressive musics which underline the action and get excited when creatures attack you... What do you want furthermore ?
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Sound : 16 / 20
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GAME POWER AUSTRALIA - June 2001 - Australia - (PS One) |
The game's audio is brilliant, the ambiance generated by the music is subtle, yet effective.
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Sound : 8.5 / 10
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GAMES PAPER - June 2001 - England - (PS One) |
Straight from the start the game's tension grabs you and doesn't let go for one minute. The game terrifyingly atmospheric, with gorgeous CG sequences
and in-game graphics alike, complimented by tense, creepy music.
The atmospheric graphics and music combine to give you more "jump out of your skin" scares than ten of the best horror films !
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JEUXVIDEO.COM - July 2001 - France - (Dreamcast) |
A game which put everything on the atmosphere, and the soundtrack is not in rest. Floors which tear, gunshots in the dark, palpitations which accelerate,
thunder which scolds and especially, especially, the shouts and roaring of monsters deformed by the victims...
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Sound : 17 / 20
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GAMEZONE.COM - July 2001 - USA - (PS One) |
The "spook-factor" effects - such as lightning and demon noises are crisp. Another pleasant surprise was the score for the New Nightmare. Instead of being
a slopped together attempt that sounds like something out of your local traveling Halloween haunted house, the tracks suitably creepy.
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Sound : 8 / 10
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THE ADRENALINE VAULT - August 2001 - USA - (PS One) |
Whether it's the moaning of the shambling zombies, the sharp crack of lightning in the background of the moors or the equally powerful retort of a shotgun,
the sound effects are of exceptional quality.
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Sound : 4 / 5
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ALLGAME.COM - August 2001 - USA - (PS One) |
Although there are tons of "jumper" that will startle you (similar to those found in the Friday the 13th movies), they are brilliantly woven into an eerie atmosphere
accented by the music and environmental sounds (similar to The Shining and Jacob's Ladder).
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ABSOLUTE-PLAYSTATION.COM - July 2001 - USA - (PS One) |
As in all good horror flicks the sound effects can make or break a production and here the combination of music and sound creates as tense an atmosphere
I have ever experienced from a video game. It's obvious that a great deal of time has been spent researching some of the classic movies as "Omen style" choirs pitch over a heart
pounding "John Carpenter style" rhythm.
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Sound : 10 / 10
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GAMING-AGE.COM - August 2001 - USA - (Playstation) |
To add to the shock factor is the engrossing soundtrack, the disturbing sound effects and a very solid effort in the voice and dialog department. The band low
distortion unit composed the musical tracks, but Stewart Copeland, who not only did some big movie soundtracks, but was also the former drummer of the Police, composed the
end credits. Overall you’d being lying to yourself if you didn’t feel the least bit haunted by the audio displayed here.
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GAMEZONE.COM - October 2001 - USA - (Dreamcast) |
Alone in the Dark's music is surprisingly good. It's very moody and tends to add to the experience a lot more than you might expect.
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Sound : 7.5 / 10
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PS2 FANTASY - February 2002 - USA - (Playstation 2) |
Sounds are surely the best feature of Alone in the dark : the new nightmare. Sounds effects are varied, scary and are a strong support to the weak graphics
of the game. From mysterious whispers to sinister groans, the developers created an excellent scary background for the adventure.
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There are good orchestral themes that fit nicely the atmosphere of the game.
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Sound : 8 / 10
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